![]() ![]() It only looks easy at first, and then you realize just how much you're being asked to do as you climb up the ranks.Įvery level gives you new seeds, or even new game modes, which means that you're constantly being rewarded by playing. While each level starts off simply, and you quickly learn some strategies, it won't be long until you'll find your play escalating into worrying about getting overwhelmed while trying to collect all the sunlight dropping from the sky, worrying about the defenses you've laid, wondering if you picked the right seeds to bring into battle, and getting freaked out when the game announces that a huge wave of zombies is approaching. So picking your weapons becomes very important as time goes on, and everyone will find a few favorites to add to their arsenal. And this is just the beginning of the ways the game changes to get you to rethink your strategy there are also 48 plants you eventually get access to, but you can only bring so many seeds with you into battle. Or, you may be fighting at night, which means you have to create all your own sun-power while relying mostly on fungus-based attacks. You may have to deal with swimming pools, which means you'll have to plan a lilly pad before you can put down anything else. If you think you have the game mastered, things change. ![]() ![]() Do I plant more sunflowers-which offer neither defense nor offense but create more sun to create more plants, or do I start strong with plants that shoot peas at the zombies? Do I lay down a walnut to stop the encroaching hoard, or am I too worried about the zombies that can simply pole-vault over them? Is this is a good time to use one of my exploding plants, or would the ensuing crater ruin a slot I could be using for another weapon? Holy hell, is that Michael Jackson dancing the choreography to "Thriller"? The power you use to plant your defenses is the light from the sun, and it either falls from the sky or is created by your sunflowers. The zombies won't move from lane to lane, and you can only put one plant on each square. Instead of a twisty path to the goal, your lawn is made up of a grid system of five lanes with nine rows, to start with. The concept is simple: you are in your house, the zombies are trying to get to you to eat your brains, and your lawn is your last defense. This is pure crack, even if it looks like the cutest game with zombies you've ever seen. The trick is that PopCap then continues to twist and shape and pervert the basic gameplay until you're in the middle of something devilishly tricky, second-guessing your earlier decisions. It takes a well-worn genre-the tower defense game-creates what seems like overly simplistic gameplay, and adds in a dash of cartoony graphics. Zombies reminds us why we love PopCap games so much. ![]()
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